Thursday, November 26, 2009

Week 14-Using Games for Teaching and Learning

Educational gaming has been something that has been ingrained in many of our lives since elementary school. Now educational gaming has taken new forms with the release of the Wii gaming system as well as the playstaion game series. What we discussed in class was second life. Second life is a virtual reality where you can create a avatar and explore places like Italy and Shakespearean England. They said programs like this help children visualize the things they learn and bring textbooks to life.

The way things like Second Life could be used in public relations is being able to visualize a distant local for event planning purposes. Also building structures or mapping out an event to get a general gist fo what the set up is going to look like.

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